Weekend Goals
IttyBittyRPG » Devlog
It was a struggle, but I managed to make some progress on my game engine. I wanted to get the skeleton of the load, save, create, import and export features. I was able to get the code working and I'm pretty happy with the progress. There's not much to see, but here's a screenshot.
If you have an interest in checking out the code, you can find the branch of the code here: https://github.com/triptych/ittybittyrpg/tree/alpha
IttyBittyRPG
A simple way to create classic RPGs for the web
Status | Prototype |
Author | triptych |
Genre | Role Playing |
Tags | 32bit, Game engine, html, javascript, Simple, storytelling, webgame |
Languages | English |
More posts
- Moving to GodotOct 21, 2018
- Almost to game content with tilemap add onSep 03, 2018
- Lots of progress on properties, favicon, room labels, splash screen and more!Sep 02, 2018
- Latest playable alpha upSep 01, 2018
- Getting property windows to workSep 01, 2018
- Lots of progressAug 26, 2018
- ES6 Web Components and an Alpha previewJun 08, 2018
- ES6 Web Components and an Alpha previewJun 08, 2018
- Library switch and emojisMay 26, 2018
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