Getting property windows to work
IttyBittyRPG » Devlog
Getting ducks in a row is always a challenge. It's even harder when you have only a few hours on Saturday morning to do gamedev.
Today I focused on the mundane tasks of getting dialog windows to show. If you create a new game in IttyBittyRPG and long press on a node you've created, you'll finally see a properties dialog. I had to rework how dialogs work but I'm happy with the result. From here on out it'll be more interesting because from properties dialogs we get into linking nodes, and finally to putting game content into them. I'm excited!
Check the video out to see a demo of the property window working.
IttyBittyRPG
A simple way to create classic RPGs for the web
Status | Prototype |
Author | triptych |
Genre | Role Playing |
Tags | 32bit, Game engine, html, javascript, Simple, storytelling, webgame |
Languages | English |
More posts
- Moving to GodotOct 21, 2018
- Almost to game content with tilemap add onSep 03, 2018
- Lots of progress on properties, favicon, room labels, splash screen and more!Sep 02, 2018
- Latest playable alpha upSep 01, 2018
- Lots of progressAug 26, 2018
- ES6 Web Components and an Alpha previewJun 08, 2018
- ES6 Web Components and an Alpha previewJun 08, 2018
- Library switch and emojisMay 26, 2018
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