Moving to Godot

After discovering the Godot engine and how powerful it is, as well as it's ability to easily create games and game like components, I've decided to move IttyBittyRPG to Godot. I gain a lot of power under the hood as well as the ability to reuse most of Godot's component system. 

I have the first beginnings of the tool working - with a splash screen and the ability to switch to another screen working as of today.

Here's a youtube video of the beginnings of the port:

Leave a comment

Log in with to leave a comment.