Moving to Godot
IttyBittyRPG » Devlog
After discovering the Godot engine and how powerful it is, as well as it's ability to easily create games and game like components, I've decided to move IttyBittyRPG to Godot. I gain a lot of power under the hood as well as the ability to reuse most of Godot's component system.
I have the first beginnings of the tool working - with a splash screen and the ability to switch to another screen working as of today.
Here's a youtube video of the beginnings of the port:
IttyBittyRPG
A simple way to create classic RPGs for the web
Status | Prototype |
Author | triptych |
Genre | Role Playing |
Tags | 32bit, Game engine, html, javascript, Simple, storytelling, webgame |
Languages | English |
More posts
- Almost to game content with tilemap add onSep 03, 2018
- Lots of progress on properties, favicon, room labels, splash screen and more!Sep 02, 2018
- Latest playable alpha upSep 01, 2018
- Getting property windows to workSep 01, 2018
- Lots of progressAug 26, 2018
- ES6 Web Components and an Alpha previewJun 08, 2018
- ES6 Web Components and an Alpha previewJun 08, 2018
- Library switch and emojisMay 26, 2018
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