Building the editor
IttyBittyRPG » Devlog
It's challenging when you are just getting started. I've spent some time working on the initial interface for the IBRPG editor. It kinda sucks but the pieces are there. Tonight I worked on getting the toolbar to respond to clicks, and I made the Itty Bitty RPG logo color cycle just for fun. I hope to get basic CRUD operations working this weekend. It would be a major milestone as everything else after this is just playing with values and properties. I hope to wake up super early tomorrow and get the "c" in CRUD working ...
Here's a screenshot of the current interface, along with some sourcecode in the editor I'm using at Cloud 9.
IttyBittyRPG
A simple way to create classic RPGs for the web
Status | Prototype |
Author | triptych |
Genre | Role Playing |
Tags | 32bit, Game engine, html, javascript, Simple, storytelling, webgame |
Languages | English |
More posts
- Moving to GodotOct 21, 2018
- Almost to game content with tilemap add onSep 03, 2018
- Lots of progress on properties, favicon, room labels, splash screen and more!Sep 02, 2018
- Latest playable alpha upSep 01, 2018
- Getting property windows to workSep 01, 2018
- Lots of progressAug 26, 2018
- ES6 Web Components and an Alpha previewJun 08, 2018
- ES6 Web Components and an Alpha previewJun 08, 2018
- Library switch and emojisMay 26, 2018
Leave a comment
Log in with itch.io to leave a comment.