Building the editor
IttyBittyRPG » Devlog
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It's challenging when you are just getting started. I've spent some time working on the initial interface for the IBRPG editor. It kinda sucks but the pieces are there. Tonight I worked on getting the toolbar to respond to clicks, and I made the Itty Bitty RPG logo color cycle just for fun. I hope to get basic CRUD operations working this weekend. It would be a major milestone as everything else after this is just playing with values and properties. I hope to wake up super early tomorrow and get the "c" in CRUD working ...
Here's a screenshot of the current interface, along with some sourcecode in the editor I'm using at Cloud 9.
IttyBittyRPG
A simple way to create classic RPGs for the web
Status | Prototype |
Author | triptych |
Genre | Role Playing |
Tags | 32bit, Game engine, html, javascript, Simple, storytelling, webgame |
Languages | English |
More posts
- Moving to GodotOct 21, 2018
- Almost to game content with tilemap add onSep 03, 2018
- Lots of progress on properties, favicon, room labels, splash screen and more!Sep 02, 2018
- Latest playable alpha upSep 01, 2018
- Getting property windows to workSep 01, 2018
- Lots of progressAug 26, 2018
- ES6 Web Components and an Alpha previewJun 08, 2018
- ES6 Web Components and an Alpha previewJun 08, 2018
- Library switch and emojisMay 26, 2018
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