Building the editor

It's challenging when you are just getting started. I've spent some time working on the initial interface for the IBRPG editor.  It kinda sucks but the pieces are there. Tonight I worked on getting the toolbar to respond to clicks, and I made the Itty Bitty RPG logo color cycle just for fun.  I hope to get basic CRUD operations working this weekend. It would be a major milestone as everything else after this is just playing with values and properties.  I hope to wake up super early tomorrow and get the "c" in CRUD working ...

Here's a screenshot of the current interface, along with some sourcecode in the editor I'm using at Cloud 9.


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