Saving and loading zip files
Tonight's devlog is dedicated to a simple goal: saving a loading a zip file. After about an hour of poking around the JSZip documentation I was able to get a simple zip file saved based off of some text you type into a textarea, and when you then load that zip file - you get the text back. This is HUGE! It means that when you create a file in IttyBittyRPG you'll be able to mail it to someone else, or save it to a usb drive and take it anywhere to re-load it. All "save" files are self-running, meaning they are zip files with an index.html file that you can upload to any server and it'll run the game. It's super exciting to be able to get this feature working. It's like "level 0" for the game.
IttyBittyRPG
A simple way to create classic RPGs for the web
Status | Prototype |
Author | triptych |
Genre | Role Playing |
Tags | 32bit, Game engine, html, javascript, Simple, storytelling, webgame |
Languages | English |
More posts
- Moving to GodotOct 21, 2018
- Almost to game content with tilemap add onSep 03, 2018
- Lots of progress on properties, favicon, room labels, splash screen and more!Sep 02, 2018
- Latest playable alpha upSep 01, 2018
- Getting property windows to workSep 01, 2018
- Lots of progressAug 26, 2018
- ES6 Web Components and an Alpha previewJun 08, 2018
- ES6 Web Components and an Alpha previewJun 08, 2018
- Library switch and emojisMay 26, 2018
Leave a comment
Log in with itch.io to leave a comment.