Tonight's update: external level files and level loading
Tonight's update: I am tracking along on my mental list of features to build to have 1) parity with my old Canvas Quest and 2) parity with other game engines to allow users to have a minimum set of features to tell a story. Once the engine is up to speed, I'll switch gears and go for the UI for the editor. After that, hopefully I'll have a minimum viable app that folks can use to start creating worlds.
If you are interested in seeing this feature in action, load up the game and look for the odd L shaped wall in the lower right. if you go into this little room you'll still see the text dialog we had from the previous update. If you go "under" this L shape to the bottom right hand corner, and wait a moment, you'll see another level get loaded, the player jump to another location, and the monster disappear. It may not seem like much, but there's a lot going on behind the scenes!
Until next time.
Files
IttyBittyRPG
A simple way to create classic RPGs for the web
Status | Prototype |
Author | triptych |
Genre | Role Playing |
Tags | 32bit, Game engine, html, javascript, Simple, storytelling, webgame |
Languages | English |
More posts
- Moving to GodotOct 21, 2018
- Almost to game content with tilemap add onSep 03, 2018
- Lots of progress on properties, favicon, room labels, splash screen and more!Sep 02, 2018
- Latest playable alpha upSep 01, 2018
- Getting property windows to workSep 01, 2018
- Lots of progressAug 26, 2018
- ES6 Web Components and an Alpha previewJun 08, 2018
- ES6 Web Components and an Alpha previewJun 08, 2018
- Library switch and emojisMay 26, 2018
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