Tonight's update: external level files and level loading
Tonight's update: I am tracking along on my mental list of features to build to have 1) parity with my old Canvas Quest and 2) parity with other game engines to allow users to have a minimum set of features to tell a story. Once the engine is up to speed, I'll switch gears and go for the UI for the editor. After that, hopefully I'll have a minimum viable app that folks can use to start creating worlds.
If you are interested in seeing this feature in action, load up the game and look for the odd L shaped wall in the lower right. if you go into this little room you'll still see the text dialog we had from the previous update. If you go "under" this L shape to the bottom right hand corner, and wait a moment, you'll see another level get loaded, the player jump to another location, and the monster disappear. It may not seem like much, but there's a lot going on behind the scenes!
Until next time.
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