Added enemies, with movement!
IttyBittyRPG » Devlog
Tonight I had a few more minutes and I thought the barbarian seemed lonely, so I added enemies, with currently random movement. I factored out the movement and collision detection so that both the player and the enemies follow the same "rules".
Files
ittybittyrpg.zip Play in browser
Mar 10, 2018
IttyBittyRPG
A simple way to create classic RPGs for the web
Status | Prototype |
Author | triptych |
Genre | Role Playing |
Tags | 32bit, Game engine, html, javascript, Simple, storytelling, webgame |
Languages | English |
More posts
- Moving to GodotOct 21, 2018
- Almost to game content with tilemap add onSep 03, 2018
- Lots of progress on properties, favicon, room labels, splash screen and more!Sep 02, 2018
- Latest playable alpha upSep 01, 2018
- Getting property windows to workSep 01, 2018
- Lots of progressAug 26, 2018
- ES6 Web Components and an Alpha previewJun 08, 2018
- ES6 Web Components and an Alpha previewJun 08, 2018
- Library switch and emojisMay 26, 2018
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