Moving a barbarian around in a room!
IttyBittyRPG » Devlog
Every day I try to do at least one small thing for this project. Today I tweaked the startup and added collision detection to our little barbarian character. He can now happily bash into walls and cannot escape his prison. Just click in the window and use the Arrow keys to walk around. It's lame, but I love every bit of it because it's all about just getting something cool working.
Files
ittybittyrpg.zip Play in browser
Mar 10, 2018
IttyBittyRPG
A simple way to create classic RPGs for the web
Status | Prototype |
Author | triptych |
Genre | Role Playing |
Tags | 32bit, Game engine, html, javascript, Simple, storytelling, webgame |
Languages | English |
More posts
- Moving to GodotOct 21, 2018
- Almost to game content with tilemap add onSep 03, 2018
- Lots of progress on properties, favicon, room labels, splash screen and more!Sep 02, 2018
- Latest playable alpha upSep 01, 2018
- Getting property windows to workSep 01, 2018
- Lots of progressAug 26, 2018
- ES6 Web Components and an Alpha previewJun 08, 2018
- ES6 Web Components and an Alpha previewJun 08, 2018
- Library switch and emojisMay 26, 2018
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