After discovering the Godot engine and how powerful it is, as well as it's ability to easily create games and game like components, I've decided to move IttyBit...
I am surprised by the amount of progress I've made this long weekend, though I know I'm out of time for now. I was able last night to figure out how to add "add...
More late night and morning coding gets me so much farther to my goal of an early alpha! Last night and today I got a real bug with the cytoscape worked around...
I have a new playable alpha up here https://triptych.github.io/ittybittyrpg/alpha/src/ibrpg.html You can create projects, add nodes via the "+" and long press...
Getting ducks in a row is always a challenge. It's even harder when you have only a few hours on Saturday morning to do gamedev. Today I focused on the mundane...
I've been updating Itty Bitty RPG on Youtube and posting on Twitter, but neglecting it's home here on Itch. Here is a recent video of the new UI: I will remem...
I am finally getting into a routine of coding, updating, and learning as I go. Today I started to focus on getting a working preview of your game after you se...